Heart Run Set-Up
Feb. 19th, 2014 05:39 pmHere is what I have for a general plan:
Heart starts at 6 PM EST Thursday since this seems to be the time most people are around. It will run as long as people want to play. I don't want to rush people so I will be running this out of normal Aather time.
As previously mentioned, this heart has an objective, that being the boss fight. There are things characters must do to initiate this. My idea was to go into boss fight if initiated and run that thread and exploradora threads at the same time, concurrently. In general, changes that can occur as a result of exploradora will not affect the boss fight. The boss fight is affected purely by characters' responses.
I would also like to coordinate the endgame of the boss fight when that point is reached. So I'm not super concerned with it now.
If you have any suggestions/concerns with the basic design of this run (stuff mentioned above), mention them below and we'll try to sort this out as a group.
Heart starts at 6 PM EST Thursday since this seems to be the time most people are around. It will run as long as people want to play. I don't want to rush people so I will be running this out of normal Aather time.
As previously mentioned, this heart has an objective, that being the boss fight. There are things characters must do to initiate this. My idea was to go into boss fight if initiated and run that thread and exploradora threads at the same time, concurrently. In general, changes that can occur as a result of exploradora will not affect the boss fight. The boss fight is affected purely by characters' responses.
I would also like to coordinate the endgame of the boss fight when that point is reached. So I'm not super concerned with it now.
If you have any suggestions/concerns with the basic design of this run (stuff mentioned above), mention them below and we'll try to sort this out as a group.
no subject
Date: 2014-02-20 04:22 pm (UTC)-I am concerned about it running on too long, because heart games tend to get mentally exhausting for me regardless of whether they are run out of time or not. If it is something that is having an effect on Night then I would like to be able to put in the appropriate amount of effort and not mentally drop off! Instead of "it will run as long as people want to play," I would prefer a hard cap of a week at most for myself, especially since GM game is next week and I don't know what's going on with that or how it will impact my characters. I don't know if you had a certain time in which you wanted the boss fight to take place, or if you were hoping to get the majority of the heart done through today or this weekend, etc, but I thought I would add that in for the sake of my mental stamina.
-My characters are largely noncombatant so I do have a minor concern of them getting tangled in a combative situation where they can't do anything or have to wait for a rescue; while that in itself is not necessarily a bad thing, if the idea is to go into Night's heart in order to help my concern would be that noncombatant characters will still come out of it not feeling overall positive if they only wait to be rescued and have purely reactive responses as opposed to proactive.
-Do you anticipate a lot of physical damage being dealt, or will it be mostly mental attacks? And would any damage be healed upon waking up/coming out of the heart? I would prefer to avoid any hugely negative backlash on Amethyst for characters being hurt outside of an official game. I know that isn't something that can be tightly controlled, but it is still a concern since it is largely out of Amethyst's control and just depends on how the heart goes.
no subject
Date: 2014-02-20 06:10 pm (UTC)- For non-combatants, I have a special NPC that you will be helping during the boss battle, which will impact the fight. This NPC's focus will be emotional strength, bonds, teamliness and generally positive connection to Night. This will both boost Ryner and weakened Alpha. I don't really plan on any rescue scenarios beyond an NPC bringing people back if they die. Non-combatants really shouldn't be in any position where death is possible during the boss fight. Their greatest danger is exploradora elements because Alpha is a dick.
- I do plan physical damage for fighters, but I want primarily mental attacks. I also have an NPC who can heal pretty much anything and do what he wants.