Skill 15 & Skill 16
Nov. 23rd, 2012 05:07 pmSkill 15: Roland Magic Skills (BADASS)
This is pretty much some of Ryner's most POWERFUL and TERRIFYING magic. There is a level higher than this, but using it will almost always ensure him passing out after performing it. This level will just take out a CHUNK of his MP.
Homura
- Ranged fireball and illumination
- Though this is Roland magic, it is extremely powerful and therefore will be harder for Ryner to use more than once (hybrid between normal Roland magic and non-Roland magic.) For the sake of the power cap, it won't be able to travel more than a few yards. It also won't be able to hone if target tries to doge.
- "What I seek is the curse of the fiery depths. Homura!"
Kurenai
- Massive fire magic than rains from the sky.
- Though this is Roland magic, it is extremely powerful and therefore will be harder for Ryner to use more than once (hybrid between normal Roland magic and non-Roland magic.) For the sake of the power cap, it won't be as much of a storm and more of a drizzle.
- "What I seek is the burning field. Kurenai!"

Chigashira
- Magic that blasts holes in things
- Though this is Roland magic, it is extremely powerful and therefore will be harder for Ryner to use more than once (hybrid between normal Roland magic and non-Roland magic.) For the sake of the power cap, this spell can't blast holes bigger two feet in diameter.
Skill 16: Roland Magic Skills (Defense)
I forgot to write this up sometime so I'm sticking it here.
These are some basic defensive spells from Roland.
Shield/barrier magic
- It creates a shield.
- Too many shields or too large will push the cap.
Levitation magic
- It allows Ryner to both float up and to slow a fall.
- If Ryner tries to use this for too long, it will push the cap.
This is pretty much some of Ryner's most POWERFUL and TERRIFYING magic. There is a level higher than this, but using it will almost always ensure him passing out after performing it. This level will just take out a CHUNK of his MP.
Homura
- Ranged fireball and illumination
- Though this is Roland magic, it is extremely powerful and therefore will be harder for Ryner to use more than once (hybrid between normal Roland magic and non-Roland magic.) For the sake of the power cap, it won't be able to travel more than a few yards. It also won't be able to hone if target tries to doge.
- "What I seek is the curse of the fiery depths. Homura!"
Kurenai
- Massive fire magic than rains from the sky.
- Though this is Roland magic, it is extremely powerful and therefore will be harder for Ryner to use more than once (hybrid between normal Roland magic and non-Roland magic.) For the sake of the power cap, it won't be as much of a storm and more of a drizzle.
- "What I seek is the burning field. Kurenai!"

Chigashira
- Magic that blasts holes in things
- Though this is Roland magic, it is extremely powerful and therefore will be harder for Ryner to use more than once (hybrid between normal Roland magic and non-Roland magic.) For the sake of the power cap, this spell can't blast holes bigger two feet in diameter.
Skill 16: Roland Magic Skills (Defense)
I forgot to write this up sometime so I'm sticking it here.
These are some basic defensive spells from Roland.
Shield/barrier magic
- It creates a shield.
- Too many shields or too large will push the cap.
Levitation magic
- It allows Ryner to both float up and to slow a fall.
- If Ryner tries to use this for too long, it will push the cap.