stigmateyes: (sound and fury)
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Skill 10: Estabul magic skills (normal)
Speed Magic:
- Visual starts at 8:30
- This makes Ryner crazy fast but pretty much WIPES him out after using it. Think Haste. As it has a built in cap, I'm not capping it. But it is even more of a strain for Ryner to use it here since it's stolen magic.
- Unless you are as uber fast as Ferris, you cannot match this speed.
- "I offer up this contract, to bear the spirit beast of light which sleeps in the atmosphere!"
- Estabul magic works by summoning open spell circles that rise up around the caster.


Skill 11: Roland magic skills (intermediate)
Water Magic
- Misumi (Visual starts at 15:45)
- This is your basic water attack that Ryner can expand or shrink, depending on his focus. It is pretty powerful.
- As this is Roland magic, it's not as exhausting on Ryner and he can use it more often without hitting the cap.
- "What I seek is the water cloud. Misumi!"


Silence Magic
- Ante (Visual starts at 15:28)
- This is a nifty spell that silences all sound in a given area. It's typically used to cause confusion in battle. It does not mute people. They just can't hear anything so long as they stay in a given area.
- As this is Roland magic, it's not as exhausting on Ryner and he can use it more often without hitting the cap. He probably only needs one shot of this though.
- "What I seek is silence. Ante!"


Skill 12: Imperial Nelpha magic skills (advanced)
Fire Magic
- Flare burst (Visual starts at 3:03)
- This is a long range fire attack. Of course, Ryner can adjust its potency as he wishes.
- This is stolen magic so he will probably only have one shot at this before hitting the cap.
- "Spirit of flame, lend us thy power. Flare Burst!"


Sound Magic
- Sonic walk
- This essentially is a sonic wave attack. Yeah, it'll hurt.
- This is stolen magic so he will probably only have one shot at this before hitting the cap.
- "That which reigns supreme over all the waves. Sonic walk!"

Copied Skill: Heal

I never documented this one so I'll do it now to jot down its special rules.

Basically, Ryner copied Ventus' healing magic. It works the same and looks the same, except Ryner conjures it with his hands instead of a keyblade. However, as it is stolen, it takes slightly longer to cast (maybe an extra second) and Ryner cannot use it as much as Ventus. BIG wounds will tap him quicker. General healing he can do quite a bit of.

I'm capping him at 8 for general heal (nothing that shows bone/nothing broken) and 4 for severe heal (nothing nearly fatal) and 1 for practically fatal. Healing a practically fatal wound will render him unconscious almost immediately. Severe wound healing will always give him a headache and make him woozy even before he hits the cap, as will general healing up to 7. Trying to surpass the cap knocks him out.

Ask if you have questions about any of these skills/caps, as they are a bit godmodey.

Date: 2012-05-12 01:15 am (UTC)
madasahero: by <user name="madasahero"> (Default)
From: [personal profile] madasahero
That is a lot of magic, bff. :D

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stigmateyes: (Default)
"Night" // Ryner Lute

July 2014

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